April 26-29 :: Skyscraper Panic: MORE!


Expectations:

C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)

H: Ask your team, elbow partner or raise hand

A: Work on the assignment

M: Stay in your assigned seat

P: Work till assignment is completed

S: Finishing your work

PLEASE SIT IN YOUR ASSIGNED SEAT! NO EXCEPTIONS!

Typing.com ASSIGNMENT!

Advanced: Advanced Symbols :: Due FRIDAY, April 29 :: 10 Points

Typing:

1. Log in to typing.com

2. Click Lessons

3. On Advanced Tab, Click Advanced: Advanced Symbols (this is due FRIDAY, April 29): 10 Pts.

4. Begin Typing (Please DO NOT GO PAST THIS LESSON! It will RESET if you do!)

NOTE!!! No late TYPING will be accepted!!!!

If you are finished or waiting, work on Clever!

  1. Students click on the Clever icon on the desktop

  2. Sign in using the username & password (same as logging into computer)

  3. Click on the square that says iReady

  4. Continue until time is up!

Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.

KODU GAME LAB!

What you NEED to know!!!!

WHAT ARE WE LEARNING: Kodu Game Lab: Skyscraper Panic! Today you will be following instructions to build the Skyscraper Panic Game! ​

WHY IS IT IMPORTANT: Learning the programs well helps us be better programmers! We are critical thinkers! Following directions helps us learn! ​

HOW WILL MY TEACHER KNOW WHAT I LEARNED: This week you will create the Skyscraper Panic Game in Kodu. Each day you will show the teacher what you have completed step by step!​

Sign in to Kodu!

SKYSCRAPER PANIC :: MORE! :: DUE APRIL 29

Kodu Game Lab: Skyscraper Panic!

Today you will work on the Kodu Skyscraper Panic Project!

I will show you step by step how to create the project. Please follow along.

If you get ahead, please wait to ask questions!

OPEN KODU

Click the ​Kodu Game Lab​ icon on your desktop!​

Sign in

  • Use YOUR FIRST NAME and LAST INITIAL!

  • Example: John Smith= JohnS

  • Pin: 0102

  • Click the "Keep me signed in when Kodu exits" button!

  • Click OK

SEPARATE YOUR SCREENS TO VIEW BOTH SCREENS AT THE SAME TIME!

TABS SHOULD NOW BE SIDE BY SIDE!

SELECT ONE TAB AND PRESS WINDOWS + LEFT ARROW

SELECT THE OTHER TAB AND PRESS WINDOWS + RIGHT ARROW

REMEMBER YOU WILL BE SAVING YOUR PROJECT! IF YOU DO NOT SAVE YOU WILL NOT GET CREDIT!!!

Click the HOME button...

SAVE MY WORLD!

TO BEGIN...

  • Select MY WORLDS

  • Select SKYSCRAPER

MORE ADJUSTMENTS!

FIND KODU

  • Select the OBJECT TOOL

  • Right click on Kodu and select CHANGE SETTINGS

  • A scrolling list of options will appear

  • Use the mouse scroll wheel or the Up/Down arrow keys

  • Move down the list until you reach the Max Hit Points option.

  • Drag the bar to the right to give Kodu 100 health points.


Press the ESC key (Escape) key to exit the Setting list

FIND SAUCER

  • Select the OBJECT TOOL

  • Right click on SAUCER and select CHANGE SETTINGS

  • A scrolling list of options will appear





  • Use the mouse scroll wheel or the Up/Down arrow keys

  • Move down the list until you reach the Missile Damage drag bar.

  • Drag the bar to the LEFT and set it to a value of 25.

  • This means it will take four missile hits to destroy Kodu (25 damage/missile x 4 missiles = 100 health points.)


Press the ESC key (Escape) key to exit the Setting list

POV

FIND KODU

  • Select the OBJECT TOOL

  • Right click on Kodu and select PROGRAM

VIEW OPTION

1ST PERSON

Let's change Kodu's Point of View

LINE 2...

WHEN:

  • NO WHEN REQUIRED!

DO:

  • Click the + next to DO

  • Select the view option

  • Then Select 1st Person

Kodu’s new programming screen should look like this:

The player will now see through Kodu’s eyes (First Person Point of View)

PROGRAMMING TO END

FIND KODU

  • Select the OBJECT TOOL

  • Right click on Kodu and select PROGRAM

LINE 3

WHEN:

  • Click on the + next to the WHEN box and select BUMPED

  • Click on the + next to the BUMPED box and click the OBJECTS group and select COIN

DO:

  • Click on the + next to the DO box and click the GAME group and select WIN

ESCAPE

PLAY

Press the ESC key (Escape) key on your keyboard to return to the game. It’s time to test out your programming skills!

Press the Play button (it’s the triangle to the right of the House icon on the toolbar) and take Kodu for a spin. Use the ARROW keys to drive him around on the screen.

AT THIS POINT...

SAVE YOUR WORLD!!!

BUT NO YOU ARE NOT DONE!!!

Click HOME button

SAVE MY WORLD!

IMPROVING THE GAME!

Choose TWO (2) upgrades to incorporate into your game:

HERE ARE SOME IDEAS:

  • Add scoring and change the game to end when 10 points are scored.

  • After Kodu collects two Coins, Kodu gets missiles to fire back.

  • Program the Coins to wander around or even run from Kodu!

  • Add another Saucer to make the game more difficult.

  • Increase the size of the city.

  • Place hazards (like water or pits) that will damage Kodu when touched.

  • Add a countdown timer that ends the game — Saucer wins if no coins are collected.

  • Add a Power Up that briefly turns Kodu invisible to the Saucer.

  • Limit where Saucer may roam — provide a safe area to take a rest.

  • Change from 1st Person View to Bird’s-eye (looking down from above).

  • Increase the Saucer’s movement speed but decrease its missile speed

  • Add more coins and give point values

  • Add Landscape items (rocks, trees etc)

  • Change the sky or lighting

EXAMPLES....

  • Add objects like trees, rocks or apples

  • Change the sky color

HOW TO SCORE...ADD PROGRAM TO KODU!

THEN TO END THE GAME....PROGRAM A TREE OR ROCK!

Add an inanimate object (like a tree or rock...something that won't die)
Program the color team to earn a specific amount of points and Win!

AT THIS POINT...

SAVE YOUR WORLD!!!

Click HOME button

SAVE MY WORLD!

GETTING CREDIT!

Lesson #4 is worth 50 points!

Raise your hand to get your work checked off by your teacher and to get credit!!!

Lesson 4 is worth 50 points! Make sure it is complete before raising your hand!

Not sure? Ask your elbow partner what they think!

You will be asked to play your game as it is currently (with KODU and SAUCER programmed, additional changes made...YOU MUST BE ABLE TO TELL ME WHAT YOU HAVE ADDED)!